Interface Designer, Illustrator, Laugh of Legend.
I am an experienced and dedicated Interface Designer who's always searching for challenging projects. Interface Design and illustration are the core of my skills, but I enjoy practicing all types of tangential skills including programming, motion graphics, typography, 3D modeling, and animation.
I live with my wife and 2 young children in Alameda, California. In my spare time I like martial arts, drawing, audiobooks, and playing guitar badly.
Director of UI/UX, January 2017–Present
Senior UI/UX Designer, September 2015–January 2017
Rumble Entertainment, San Mateo, CA.
•Implemented all designs in Unity while defining tools and process.
•Managed and mentored Junior Designers.
•Worked closely with stakeholders to ensure the user experience met product, engineering, and user needs.
Lead UI/UX Designer, July 2014–August 2015
Senior UI/UX Designer, April 2013– July 2014
UI/UX Designer, July 2012–April 2013
GREE International Inc., San Francisco, CA.
•Created flows, wireframes, visual frameworks, high-resolution mockups, functional prototypes, animations, icons, and documentation.
•Mentored Junior Designers and others to improve the company's overall UI and UX capabilities.
•Improved the production pipeline by adopting Sketch, InVision, and Pixate for mockups and prototypes.
•Promoted twice in 3 years with outstanding reviews.
UI Designer, December 2011–July 2012
Loot Drop Inc. San Bruno, CA.
•Defined the visual style, created UI animations, designed and implemented user interfaces in Flash.
•Optimized the interface to conform to Flash best-practices.
Contract Front-End Developer, May 2011–December 2011
Intuit, Mountain View, CA.
•Sole developer and technical contact for the entire healthcare division.
•Responsible for taking projects from mock-ups to the live site.
Flash/HTML Artist, May 2007–November 2008
Goodby, Silverstein, and Partners, San Francisco, CA.
•Wrote and edited code in AS2, AS3, HTML and CSS.
•Mastered Flash compression techniques through replacing bitmap images with vector art, reworking images, cutting out alpha pixels with masks, etc.
•Worked in tandem with producers, art directors, vendors, and other developers.
California College of the Arts (CCA)
Oakland & San Francisco, CA.
BFA Illustration, December 2005
Graduate with Distinction